Making Sports and Gaming More Accessible

[SPECIAL EDITION]
This series provides updates and new perspectives on selected stories from BIZ STREAM's signature "On-Site" reports.

From sports prosthetics to video game controller systems, this episode features companies creating innovative new products designed to make recreational activities accessible to as many people as possible.

*Subtitles and transcripts are available for video segments when viewed on our website.

Making Sports and Gaming More Accessible

This light and durable sport-specific artificial legs make it possible for children to run and play with their classmates
This company's proprietary gaming controller technology allows users with a variety of disabilities to be able to enjoy playing standard video games

Transcript

00:30

A new sports prosthesis designed to get more people running.

00:37

And a gaming device created for people with disabilities, that lets them enjoy playing video games.

00:44

Today's On-site Report features companies creating innovative new products,

00:48

designed to make sports and video games more accessible to people with disabilities.

02:13

Every month, a training and practice session for learning how to use running prosthetics is held at this track.

02:21

Because there's a major difference between standard artificial legs, that are made for walking...

02:25

and "blades" or prosthetics made specifically for running, it takes a lot of practice to get used to them.

02:36

The "Blade Library" first opened in 2017.

02:40

It rents out a variety of running prosthetics, in the hopes of giving as many people as possible access to them.

02:49

Users can try out any blade they want at the facility for about $7, which includes a custom fitting and adjustment from an expert.

02:56

They can also choose to rent them out for longer periods of time, so they can practice on their own.

03:02

When I tried running with a standard prosthetic, I often felt like I was going to fall.

03:07

So when I heard about these running blades, I wanted to come give them a try.

03:13

The "Blade Library" was created by Endo Ken.

03:19

He's designed and fabricated running blades for some of the world's top Paralympic sprinters.

03:28

I don't want people to give up on running, because they're missing a leg.

03:34

That's why I've decided to do this.

03:40

The facility's practice sessions are led by certified parasports instructors, who teach users proper running technique.

03:49

While it might look simple, learning to use them is very difficult.

03:54

Runners must learn how to properly shift their center of gravity, allowing the blade to release as much energy as possible,

04:01

as the prosthetic rebounds upwards after compression, propelling them forward.

04:07

I'm so happy my son has the opportunity to come here and learn how to use a blade.

04:11

Being able to rent one is also a huge help!

04:16

To date, more than 600 people have used the facilities.

04:23

Wanting to further promote the use of blade prosthetics, Endo began work on developing a more affordable, entry-level version in 2020.

04:32

To achieve this goal, he chose to use a more affordable type of carbon fiber,

04:37

and has come up with a new design that is just as durable, despite requiring fewer layers of material.

04:45

Endo hopes to have the new blades available for purchase in the spring of this year, and plans on selling them for about $750,

04:52

less than half the price of similar products currently on the market today.

04:57

I want to normalize the use of blades, so that people have the option of using different types of prosthetics,

05:02

just like when choosing which shoes to wear.

05:07

7 year-old Tachibana Shizuha recently began coming to the practice sessions.

05:15

She lost her leg last year, after being struck by a car while going on a walk with her family.

05:24

Shizuha began learning to run with a blade prosthetic, with the goal of participating with her classmates at her school's Sports Day in October.

05:32

I want to participate in the ball-rolling race, 50m dash,

05:38

class dance performance, and the ball toss.

05:44

I hope these can help as many children to run as possible.

05:47

My daughter is really enjoying herself.

05:50

We should give our children every opportunity that we can.

07:19

This gamer is competing in a racing event.

07:23

Teams are made up of three people, with each driver swapping out every 30 minutes.

07:28

The team that completes the most laps within the time limit wins.

07:32

Of the three teams, two are made up of people with disabilities.

07:38

Instead of standard controllers, they are using a variety of devices adapted to their own individual needs.

07:45

This racer uses a switch he controls with his mouth and an elbow button for shifting gears;

07:50

he uses his right hand for controlling speed.

07:54

The devices are connected to a piece of hardware called a flex controller,

07:57

which translates all their inputs, so they can be used with standard PC or console games.

08:03

Specializing in assistive technology, Shimada Shintaro's company co-developed the unique combination of hub and controller.

08:13

He first came up with the concept about 6 years ago, after visiting the home of a client,

08:18

who had a highly-customized gaming rig set up in his room.

08:23

Despite being severely disabled, he went to great lengths just to be albe to play games.

08:28

He had done a lot of research and even imported some components, so he could put together his own custom gaming setup.

08:35

That's when Shimada realized how important gaming can be for people with disabilities.

08:45

I felt we might be able to make a positive impact, if we applied all the technical know-how we had gained to gaming products.

08:54

Shimada's company then teamed up with a major gaming accessory maker to develop the hub controller.

09:02

The hub controller's biggest merit is that it can be used with various external devices,

09:06

meaning that it can be adapted to suit players with a wide range of disabilities.

09:13

After clearing testing, it was officially licensed by Nintendo,

09:17

and is now available for purchase in five different countries, including Japan.

09:27

One of its users is 29-year old Shirai Fuma.

09:30

He first began playing video games when he was just four years old,

09:35

but was forced to stop about five years ago, as the symptoms of his muscular dystrophy worsened.

09:42

Last year, however, Shirai decided to order a controller hub and a custom-made gaming set from Shimada's company.

09:50

He uses a joystick in his right hand, which still is has some degree of mobility.

09:57

Since he can only move the fingers on his left hand a few millimeters,

10:00

he uses micro switches, which only requires ten grams of force to press.

10:08

The highly-sensitive devices allow Shirai to deftly maneuver characters or vehicles while playing.

10:15

With a standard controller, I just couldn't play how I wanted, and had pretty much given up on video games.

10:22

So, I was really surprised to find out that there were customizable controllers,

10:26

that could make it possible for people with limited range of motion, like me, to play.

10:31

Shirai, you're in first place!

10:40

Gaming allows people from all over the world to compete against each other or join forces to reach a common goal as equals.

10:47

I want to contribute to a society where everyone can participate regardless of their physical condition.