FEATURED ANIMATION ARTIST Hori Takahide

ANIME MANGA EXPLOSION gives you a special look into the secrets of the world's biggest anime and manga series. In this episode, the spotlight is on Hori Takahide, director of the sci-fi feature film JUNK HEAD. How did Hori create a critically acclaimed stop-motion animation on his first try? Go behind the scenes of his Hollywood-like action scenes and detailed set design and find out what drives Hori's creativity. Plus, get a sneak peek at JUNK WORLD, his new work currently in production.

JUNK HEAD
Main Character Parton
Director Hori Takahide
New Production JUNK WORLD

Transcript

00:06

ANIME MANGA
EXPLOSION.

00:10

Here we go!

00:12

3!

00:13

2!

00:13

1!

00:14

Zero!

00:22

The sci-fi feature "JUNK HEAD" garnered international attention after its 2021 release.

00:31

The stop-motion animation depicts a mysterious, underground world.

00:44

This is director Hori Takahide's first feature, which he started when he was 38.

00:52

Hori began production alone with only self-taught techniques.

00:55

It took him seven years to complete this 1 hour and 39-minute film.

01:03

The film received high acclaim from international audiences.

01:09

A US film website praised Hori's work as "a marvel of imagination, scope, and detail."

01:17

A British science fiction magazine loved the "cute and creepy dystopian tale" and Hori's unique vision.

01:25

Even Academy Award-winning director Guillermo del Toro posted his praises on social media.

01:32

A One-man band work of deranged brilliance!
Monumental will and imagination at work.

01:41

Where does "one-man band" Hori's creativity come from?

01:46

I feel I can do anything
if I work hard enough.

01:51

My skills may not be the best,

01:55

but if I feel something is possible,
I can keep going.

02:01

Puppetry and stop-motion with the realism of live-action!

02:09

Elaborate sets with incredible attention to detail!

02:15

Action scenes to rival Hollywood blockbusters!

02:22

Let's dive into the creative secrets of Hori Takahide!

02:36

Hori's studio is located in a renovated warehouse.

02:42

Almost all of "JUNK HEAD" was created here, from puppet and set creation to filming and editing.

02:51

Pod will drop in.

02:54

10.

02:55

"JUNK HEAD" takes place in the fictitious year 2285, AG, and starts from an underground research base on Earth.

03:07

The main character takes a pod to investigate signs of artificial life underground.

03:20

Hmm?

03:24

Something is falling your way.

03:28

Something?

03:29

I dunno. Maybe shoot it.
Just in case?

03:53

We're back!

03:58

Welcome back.

04:00

Anything good?

04:04

Doctor, look at this!

04:05

What is it?

04:25

Doctor, what in the world...?

04:28

I do believe it is human.

04:33

Doctor, what are humans?

04:37

Our ancestors.

04:39

In a way, they're gods.

04:43

This is God...

04:59

Okay, now just calm down
and have a look.

05:07

Is this... me?

05:15

I was inspired by huge,
underground spaces.

05:22

Hori depicts the underground world with a dreadful atmosphere.

05:28

The protagonist is Parton, an underground investigator.

05:32

To survive a virus, humans replaced their bodies with robots, leaving only the head.

05:40

Underground, Parton encounters Marigans, artificial life forms created by humans long ago.

05:49

Marigans have mutated to be capable of various functions and forms, from human-like figures to dangerous creatures.

05:59

My work is how I see humanity evolving.

06:06

Cloning humans isn't allowed today.
But it will happen eventually.

06:13

I believe the world I created
will become reality,

06:20

be it a hundred
or a thousand years from now.

06:27

Since he was a teen, Hori has immersed himself in various forms of creation.

06:33

After graduating high school, he pursued a career as an artist while working part-time.

06:38

His creative work included paintings, sculptures, and puppets.

06:49

However, Hori couldn't make a living off just his creative endeavors, so in his late 20s,

06:54

he began to earn money by creating murals for commercial facilities and painting objects to look aged.

07:05

But a certain animated work inspired Hori to become a filmmaker.

07:11

That was the short film, "The voices of a distant star."

07:15

The 25-minute animation was directed, written, drawn, and edited by Shinkai Makoto.

07:24

I was shocked a single person
could make a commercially-viable film.

07:33

At the time, I didn't feel successful
with what I was doing.

07:39

I wanted to create a major work in film,
an all-encompassing medium.

07:48

Hori shifted his focus toward creating a stop-motion film.

07:53

In stop-motion, puppets, and other objects are photographed then connected to form moving images.

08:01

It was a format where I could use
all my acquired techniques.

08:07

I just needed to buy a camera
and start shooting.

08:13

Making a film seemed easy.

08:18

While working in interior construction, Hori created puppets and sets, and taught himself photography.

08:26

The first work he completed was a 30-minute film that eventually became the full-length "JUNK HEAD."

08:34

Hori published the video online to great acclaim.

08:37

A company decided to fund the project, and production on the film began.

08:43

Hori quit his other jobs, hired three primary staff, several temporary workers,

08:49

and focused on production.

08:53

He took on all major roles, including scriptwriting, cinematography, and art production.

08:58

The finished work was 1 hour and 39 minutes long.

09:05

The creator pursued realistic visual expression - something hard to achieve with stop-motion.

09:17

Here's a scene where a ferocious Marigan attacks Parton.

09:25

Beyond the textured puppets and set, Hori vividly expressed the flowing blood.

09:32

The story and characters are created
to fit the stop-motion format.

09:39

Cotton is used to portray
water and clouds.

09:46

Figures are made with clay.

09:51

I didn't like the typical format.

09:56

I aimed for realism.

09:59

I wanted the characters
to feel like living creatures.

10:04

That's why I included scenes
where they bleed and get injured.

10:09

Hori also focused on realistic movement for the puppets.

10:16

These are puppets used in the production.

10:18

Hori's attention to detail is hidden inside.

10:24

The skeleton of each puppet is made with metal.

10:30

The skeletons have multiple joints.

10:36

This creature has over 90.

10:38

This allows for detailed movement, all the way down to the fingers.

10:46

Hori's puppets could move and pose like real living things.

10:54

He even pursued realism in the actual character performances.

11:01

Guess I'll try shotting it.

11:06

Take this scene, where a character grabs a weapon and prepares to shoot.

11:13

Guess I'll try shooting it.

11:16

Hori films himself and staff members performing the character movements.

11:24

Then, frame by frame, he moves the puppets to match the video.

11:32

To make the movement even smoother, Hori animates at 24 frames per second, more than typical stop-motion.

11:45

He repeated this process for nearly every scene, capturing comical and detailed movements for his puppets.

11:53

I can move robots and creatures
just as I imagine them.

11:59

When the characters start to move,
it's like they really come to life.

12:08

That's the fun part.

12:15

Hori's pursuit of realism can also be found in his sets.

12:20

This is Valve Village, an important setting that controls the piping system.

12:31

What're you doing?!

12:33

Hurry up and close #15!

12:36

Yes, ma'am!

12:38

To create this scene...

12:41

Hori built a colossal set 2.5 meters wide and 5 meters deep.

12:49

He used electric cables from a waste site and PVC pipes he purchased, and painted the set himself.

12:58

The set's detailed construction is another example of Hori's pursuit of realism.

13:04

The valve operating panels, trash cans, and gas cylinders are only a few centimeters tall but are meticulously crafted.

13:14

The attention to detail was so the quality of the images would be the same for dynamic long shots and close-ups.

13:27

Aging a set is like painting.

13:30

I add rust or damage objects.

13:35

I even imagine how they got damaged,
like getting hit by a vehicle.

13:42

It's beautiful when rust and damage
are both visible and in the right place.

13:48

The result is like a painting.

13:54

Hori painted rust, scratches, and other stains across the set, including the tools.

14:02

Purposeful staining adds another layer of realism.

14:07

It took Hori six months to complete the massive Valve Village set.

14:13

It was nothing compared to
interior construction.

14:16

I built a full-sized city
for a theme park.

14:21

This was just a smaller version.
Easy.

14:27

Here's a scene that takes place on the large set Hori built.

14:34

What're you doing?!

14:35

Hurry up and close #15!

14:39

Yes, ma'am!

14:40

Step on it!

14:43

Yes'm!!

14:44

At this rate the pipe's
not gonna hold.

14:47

If that pipe bursts,

14:49

this whole place'll be blown away!

14:51

We have no other choice.

14:53

Divert some of #8's pressure into #9 and #12!

15:07

Here we go!

15:10

3!

15:10

2!

15:11

1!

15:12

Zero!

15:25

That was close.

15:30

Man, though, pipe #8 is really acting up lately.

15:34

Well, this is an old facility.

15:37

Outta the way!

15:39

Sheesh.

15:41

This is why men are just useless!

15:54

Oh no, oh no.
The devil was whispering to me again.

16:00

But when it's so comfy like this...

16:09

I get...

16:13

so slee...

16:19

py...

16:34

Hm?

16:36

Earthquake?

16:51

What's heaven like?

16:56

Some of the best highlights of "JUNK HEAD" are the midair, slow-motion action scenes.

17:06

Here, Parton's companions engage in a deadly fight with a ferocious creature.

17:28

Hori aimed to create Hollywood-level action.

17:33

I watched Hollywood action scenes
frame by frame.

17:39

A lot of action is done in editing.

17:44

A lot of quick cuts from different angles.

17:47

I learned camerawork is a key component
for Hollywood-style action.

17:56

Hori used the technique he learned from Hollywood movies: quick cuts filmed from different angles.

18:06

Deciding the camera position proved to be complicated.

18:13

In this scene, the main character is stuck on the wall while fighting a creature on the ground.

18:28

Hori needed a high angle for the hero's perspective and a low angle for the creature.

18:36

One camera needed to be placed below the creature lying on the ground for an effective shot.

18:47

- Will the camera fit?
- I think so.

18:50

Hori dismantled the floor of the set to make room for the camera.

18:54

This let him shoot from below the creature.

19:01

Hori emphasized the tension of the vertical battle through effective camerawork.

19:08

No matter how interesting
the story may be,

19:12

if it doesn't look good on screen,
it will be boring.

19:18

That's not film.

19:25

For the aerial battle, Hori used a stick-like device to hold the puppets in midair.

19:33

He erased unnecessary parts with editing software and created an action scene reminiscent of Hollywood.

19:44

Creating the slow-motion effect took a lot of time.

19:47

In this scene, one of the hero's companions kicks the creature away.

19:54

At normal speed, the puppets move about four centimeters per frame.

19:58

For this shot, Hori went with five millimeters.

20:04

The smooth camera movement in each cut heightens the tension of the action.

20:15

At first, however, Hori's camerawork left much to be desired.

20:22

He says he'll never forget the bitter experience of creating the 30-minute short.

20:28

Piecing together still images
felt cold and industrial.

20:34

Like it was made in a factory.

20:38

It was so boring
I slept for three days in shock.

20:45

Stop-motion is a series of still images, which can become monotonous without ingenuity.

20:51

Through trial and error, Hori discovered a trick to use while editing.

20:58

This is a video of the images connected as they are.

21:03

Hori uses editing software to slightly adjust each cut.

21:09

This creates an effect similar to camera shake.

21:20

It made it feel handmade.

21:23

Time flows through the story.

21:29

My mind is able to replace
the images with live-action.

21:38

Hori is at his best during action scenes.

22:15

The fast bullets are worthless.

22:18

Guess we have no choice...

22:23

Is everything okay?

22:24

Yeah. We're just getting started.

22:27

But he's so big.

22:30

Okay, let's do this.

22:47

Leave the rest to us.

22:50

Okay.

22:53

Here we go!

22:58

C'mon!

23:35

A-

23:35

Alexander, watch out!

23:39

Alexander!

24:21

It took Hori seven years of hard work to finish "JUNK HEAD," which went on to win numerous awards across the globe.

24:30

For Hori, the film was life-changing.

24:34

Once I decided to become an artist,
I put everything I had into creation.

24:42

I lived 40 years without any
clear direction or success.

24:46

But this work showed me
a place I can truly feel alive

24:53

It changed my life.

24:59

Hori is already at work on his next big project.

25:05

They have big hands,
so make the fingers thicker.

25:11

Yes.

25:13

It's all wrong. Do it again.

25:17

Hori and his staff of six are working exclusively on a new production titled "JUNK WORLD," the sequel to "JUNK HEAD."

25:28

Hori created a story that takes place 1,000 years before "JUNK HEAD."

25:36

I originally conceived "JUNK HEAD"
as a trilogy.

25:39

Characters go to a different dimension.

25:43

There are living things that are
neither human nor Marigan.

25:48

Compared to my previous work...

25:52

it's about four to five-times larger.

25:59

The film is aiming for a theatrical release in 2025.

26:07

Here is a freshly completed scene from "JUNK WORLD."

26:41

I-I-I am a God.

26:46

Kneel and bow your heads.

26:52

Worship me.

26:57

If you do,

27:02

I will give you wisdom.

27:11

What motivates you to make films?

27:16

I believe I've created a new genre
of stop-motion animation.

27:24

A lot of Hollywood movies cost
over 100 million dollars to make.

27:29

I've been told my films are more
interesting, even with a lower budget.

27:38

The thought I can take on Hollywood
keeps me going.