Japanese High-Tech Toys Go Global!

Japanese high-tech toys, fusing advanced technology and "kawaii" culture, are booming, even in education and space exploration. Through a Chinese woman at a toy maker, we look at their global advance.

Li Xiaoyu, sales representative for high-tech toys at a Japanese toy manufacturer
Electronic pet-raising toy with which Li was involved as a sales representative from the planning stage
High-tech toys are also used in children's education
High-tech toy technology also has applications in the field of space exploration

Transcript

00:10

'High-tech toys' equipped with electronic devices are popular in Japan.

00:16

A small robot that helps you learn programming...

00:21

A transformable toy whose technology is used in space probes...

00:26

...and digital pets.

00:30

There is a growing global market for products combining cutting-edge technology

00:33

with the unique, cute sensibility of Japan's 'kawaii' culture.

00:41

One Chinese woman is playing an active role in selling high-tech Japanese toys around the globe.

00:49

I think what people enjoy playing with is essentially the same in any country.

00:54

I want to use this shared value to make toys.

00:59

Today, let's look at high-tech toys, an area where Japan meets the world, and technology meets culture.

01:15

This is a major Japanese toy manufacturer.

01:19

Li Xiaoyu is a member of its international sales team.

01:23

She's responsible for markets in North America, Latin America, and Australia.

01:31

She is now mostly focused on selling interactive digital pet toys.

01:36

Since she joined the company, this is the first high-tech toy she has been involved in

01:41

from the planning stage... and she is very attached to it.

01:48

Li is meeting with staff of the North American branch to discuss production volume.

01:56

The global shortage of IC chips is also affecting the production lines of high-tech toys.

02:04

Li has been struggling to ensure that orders are neither too large nor too small.

02:12

Okay.

02:13

Since we are making the forecast for next year, for next fiscal year in Japan,

02:19

so, like we really care about the forecast situation.

02:24

Yeah. So, like I said, I need to ask for it on Friday. So... yesterday was a holiday for us. So hopefully by the end of the...

02:37

Li is originally from Shenzhen, China.

02:42

After high school, she moved from China to Japan to study at a university.

02:49

On graduating, she decided to stay in Japan to work in the toy industry.

02:58

I came to Japan to study because I like its pop culture such as manga and anime.

03:03

And I thought it would be fun to work in an industry like that.

03:09

So, I decided to apply for a job at my current employer.

03:15

Now in her fifth year in the company, Li is involved with the latest version of a high-tech toy called Tamagotchi.

03:24

Users look after digital pets on a handheld screen and enjoy helping them grow.

03:33

From the very start, the toy was developed with the global market in mind and is available in seven languages.

03:44

Wi-fi enables users to meet digital pets raised by other people all over the world.

03:52

The globally popular toy has a very Japanese feel to it.

03:57

This portable Shinto shrine, known as an Omikoshi, is set up as a tool for electronic pets to play with.

04:07

In a traditional Japanese festival, the Omikoshi is used to carry gods around.

04:12

The development team named it the "wasshoi-carriage" from the chant of the people who carry it.

04:24

At the same time, Li says some adjustments are made to attract more global users.

04:35

This type of toy was first launched in Japan almost 30 years ago.

04:42

At the time, a ghost appeared on screen wearing a triangular cloth on its head

04:47

which is a common way to portray the dead in Japan.

04:51

But for non-Japanese users, it wasn't immediately understandable.

05:00

So in the international version, angel-like figures are used instead so as not to confuse players.

05:12

The toy continued to improve.

05:14

The latest version, which Li was involved in, uses an image of a soul.

05:21

Since its launch, the toy has steadily evolved to adapt to different cultures.

05:32

I think it's important to develop cultural sensitivity.

05:39

What may be inoffensive in one culture can be very discriminatory in another.

05:47

Then we can apply our knowledge to product planning and marketing strategies.

05:56

Li experiences cultural differences every day.

06:01

She takes a breather at lunchtime with her Chinese-speaking colleague.

06:12

Japanese people often say that Chinese food uses too much oil,

06:16

but for me, when I first came to Japan, there was too little oil and I didn't feel full.

06:22

I've been in Japan for ten years, so now I'm finally used to it.

06:29

Li hopes that people all over the world will enjoy the high-tech toys that she's helped to develop.

06:41

The market for high-tech toys is expanding into different fields beyond the toy industry.

06:50

For example, in education.

06:55

Elementary schools in Chiba prefecture are incorporating small robots into their programming studies.

07:04

Students try to place the cards with instructions such as "go forward," "turn," and "stop" in the correct order.

07:13

I'm going to read the instructions now!

07:16

Run the robot on them and it will learn the program.

07:20

Loading complete!

07:23

If you don't line up the cards in the right order, the robot won't move.

07:27

You can learn the basics of programming while enjoying a game.

07:40

Programming is fun and easier than you think.

07:46

Even such young children can grasp it by playing with a toy like this.

07:52

Don't hold back.

07:55

It's surprisingly fun, and I think you'll get into it more and more.

08:06

The Japanese exploration satellite SLIM successfully landed on the moon this year.

08:13

This photograph shows evidence of Japan becoming the fifth country to land a spacecraft on the moon.

08:19

The small device that took the picture benefited from toy technology.

08:25

The developers of this small explorer, known as SORA-Q, included a toy manufacturer.

08:33

It can transform in shape from a sphere to a probe so that it can move around freely.

08:39

Knowledge derived from transformable and motorized toys was used to make these functions possible.

08:50

A same-sized replica of the probe, with almost identical functions, is available commercially as a toy.

08:59

For 100 years, we've been working on technology to entertain children.

09:03

We used this to come up with an excellent application for space exploration.

09:14

High-tech toys are expanding further.

09:21

Li believes that they have the potential to overcome cultural and religious barriers and become a universal pastime.

09:30

If you want to do business all over the world,

09:34

you need to make products that can be appreciated by people from different cultures.

09:42

Toys that are popular in the US are often different from those popular in Japan.

09:48

But I think the essential part is the same, that children enjoy playing with them.