
Yamamura Koji is the creator of numerous internationally acclaimed animated shorts; each of his films is groundbreaking in its own way. We spoke with Yamamura about his sources of inspiration.
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"Direct Talk"
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Our guest today is animation artist Yamamura Koji.
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Yamamura's vibrant, exquisite, and visionary animation
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invites the viewer into unknown worlds
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and has won widespread acclaim.
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In June 2022,
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his latest film won a major prize
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at the prestigious Annecy International Animation Film Festival in France.
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Yamamura strives to break new ground in animation.
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He shares his creative process and his sources of inspiration.
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I put a lot of feeling, my emotions or what moves me
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into each line that I draw on the page.
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And they move around in front of me.
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A completely different time and space comes into being.
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It's fascinating.
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I would say that's why I'm so obsessed with animation.
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(Dozens of Norths)
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The film that won at Annecy in June 2022 is called
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"Dozens of Norths."
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This was Yamamura's first feature-length animation.
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It was released in 2021 after almost a decade of work.
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The story features a man and a woman.
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They snatch a quill from a sleeping man, and head north.
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Their long journey weaves through all sorts of strange "norths."
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(One judgement ruined everything for him.)
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Throughout the film, aphoristic statements appear over the images,
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creating a fable about the fear and suffering inherent to the human condition.
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The genesis of the film was a series of cover illustrations
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drawn by Yamamura for a literary magazine.
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The way this all started,
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the way I ended up doing this cover art,
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was that it was the year after the Great East Japan Earthquake.
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It had already been more than a year,
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and I was living all the way in Tokyo,
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but I still felt this persistent sense of dread.
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When a huge event such as that occurs,
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it brings society to a standstill.
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And actually, when I was making "Dozens of Norths,"
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the COVID-19 pandemic happened.
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And it felt like the whole world was brought to a halt all over again.
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Normal life became impossible.
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And when that happens, we feel anxiety, we feel pain.
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I didn't want to represent that sort of event in a realistic way,
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but rather, my initial motivation
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was to create a film about those feelings, those sensations.
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I wanted to see if I could do it.
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I think this is always true of my work,
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that it's really based on what's happening in my life at the time that I make it.
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Whatever is making life difficult, the circumstances of your life,
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different conflicts, different traumas,
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when something like that happens to you, how do you keep on living your life?
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That was one question
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that I always had in mind as I was making this film.
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At the Annecy film festival,
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"Dozens of Norths" won the Contrechamp category
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which recognizes unique works that challenge the audience.
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In summer 2022, for the first time after the victory at Annecy,
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"Dozens of Norths" was screened at an international animation festival in Japan.
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Images of the film play around inside my mind.
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It's a rare experience, and I enjoyed it very much.
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It visualizes the deepest parts of your mind.
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It was really interesting.
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One of Yamamura's goals with this film was to find creative freedom
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not bound by a linear story.
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Generally, when you talk about "story," there's an initial conflict,
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a sequence of events, and then a result.
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To do that, you have to include scenes that you didn't necessarily want to include
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such as scenes that explain what's going on.
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But my idea was that if you only include the truly important moments,
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they could actually come together to create the story.
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That's how I see it.
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So the film is a collection of images and scenes
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that I wanted to draw for whatever reason.
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What was most important was my drive.
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I didn't have all the answers,
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but I didn't want to kill that inspiration by trying to mold it into a story.
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This is Yamamura's studio in Tokyo.
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He draws almost all of his art by hand and on his own.
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This is a scene from the middle of "Dozens of Norths."
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Typically, he draws about 12 frames for one second of animation.
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A five or ten-minute short can take him over a year to produce.
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But he believes this laborious process pays off.
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Working by hand leaves room for serendipity.
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When I make art digitally,
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it's simply putting the image in my mind onto the screen.
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But on paper, I'm creating as I'm thinking.
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Maybe the ink bleeds, or this paint and that technique
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combine in some interesting way.
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It's a dialogue with my materials.
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I'm always rediscovering things,
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and I think that's what makes an analog approach so interesting to me.
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Yamamura grew up loving manga.
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Then he became fascinated by how the characters moved in anime.
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He started doing his own animation in junior high.
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Honestly, it just blew my mind.
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I had been drawing manga, and with manga,
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the finished product is just a collection of images.
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But the first time I saw those images moving, projected on a screen,
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it was like I was seeing my inner self projected outside of me.
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The experience was utterly horrifying.
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It's a very vivid memory for me, that intense feeling of shock.
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Then, in high school,
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Yamamura encountered more artistic animated shorts.
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He saw how deep animation could go.
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When you hear "animation," you typically think of cartoons.
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But these pieces I saw were actual photographs that went frame by frame,
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and maybe the makeup on the faces would change,
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maybe it looked like they were flying.
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There was no story, just these shifting visuals,
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and you got drawn deeper and deeper into the world.
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That was really eye-opening for me
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that something like that was also considered animation.
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It was totally different from the anime we had on TV
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or in Japanese cinemas.
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It changed my concept of what animation was.
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That was a big turning point in the path that led me to where I am today.
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Yamamura went on to art school where he began creating animated shorts.
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After graduation, he started his professional career as an animator.
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In terms of video art,
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I think animation offers a degree of freedom.
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Of course, you do plan things out.
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But often enough, you notice something in the moment,
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and that's fascinating.
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It's this limitless technology for understanding the world and yourself.
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Fifteen years out of art school,
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Yamamura released perhaps his most famous film.
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"Mt. Head."
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The 2002 animated short "Mt. Head."
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The main character is a miserly man.
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After he eats some cherries that have fallen on the roadside, pits and all,
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a cherry tree sprouts on the top of his head.
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Spring comes and the tree blooms.
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Large crowds come to picnic under the cherry blossoms.
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The man's patience wears thin, and he rips out the tree.
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But the hole left behind becomes a pond.
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Now completely at the end of his rope,
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the man drowns himself in the pond on his head.
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This surreal tale is based on a "rakugo" story.
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Yamamura's retelling became the first Japanese film ever nominated
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for Best Animated Short at the Academy Awards.
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There's this line in the original story that's so cryptic.
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"He leapt into his head and died."
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Most of all, I wanted to visualize that.
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You enter yourself, infinitely.
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You find yourself in a place so deep you can't reach.
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A picture doesn't have to be real,
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and I think the image that those words conjure up in the mind
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is a good match for the imagination you can use to draw it.
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I have doubts about things that are supposed to be common sense
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such as the world that we exist in.
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Can we really believe in our own existence?
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I think at the heart of my work
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is a desire to answer those questions.
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Yamamura is working on a new film.
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It will be a short based on a Japanese short story.
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Yamamura aims to visualize Japanese characters in a new way.
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He's considering how to animate the sound of a dying man.
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I'm actually thinking about putting a lot of writing into the pictures.
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I want to blur the line between letters and pictures,
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to create a world where it's not clear which is which.
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Like if I draw the Japanese letter "あ", you read it, you hear the sound,
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and various meanings, images and emotions come into your mind.
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When you draw a picture of a character, you also imagine different forms and meanings.
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It's all just shapes on a flat surface.
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On this current project, I've realized that I want letters and images to fuse,
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to become exactly the same thing.
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In addition to his own projects,
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Yamamura is also mentoring the next generation of animators.
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Here he is teaching a graduate-level class at the Tokyo University of the Arts.
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They're critiquing short films that the students have produced.
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This class has broadened my perspective on animation.
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You can do so many different things.
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It's incredible.
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I want to broaden the students' horizons,
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help them think of things they never would have otherwise,
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put interesting work out into the world.
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Taking that approach, I try to be as involved as I can.
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If there's just one more good animation out there in the world, I'm happy.
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Something we haven't seen before,
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something that expands the possibilities of animation.
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That's how this field of art I'm involved in
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will develop and become richer.
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(Do you have any words to live by?)
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I can't say I have a motto I live by, so...
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I drew this.
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There's not a single saying that expresses how I see the world.
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That's why I create.
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You could read this as "zero," as "nothing."
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Animation starts as nothing, a blank page.
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In Zen, we call this kind of circle an "enso."
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As a circle, it represents the self.
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A kind of complete self.
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But the circle isn't closed, so an incomplete self.
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I always start thinking from zero.
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So I thought this shape seemed appropriate.