
Sato Kodai is a creator who produces works that appeal to children and adults. He creates heartwarming stories with cutting-edge technology while retaining the nostalgic feel of cel animation. He works together with his wife, a manga artist.
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Anime Supernova!
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This time, we're featuring Sato Kodai!
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-Isn't the city great?
-Unyan! Keep your hands in the car! -
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-Don't pull on me!
-Unyan! -
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What's this? It's big!
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Ouch!
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-Are you okay?
-What are you doing? -
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The city is amazing!!!
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Sato uses new cutting-edge technology to build heartwarming stories.
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Let's find out how his work has reached across generations.
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Sato Kodai is an animation director that runs an animation company of five employees.
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The company has been releasing original pieces while working on TV anime.
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A nostalgic, cel-animation style characterizes much of the work they release.
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Sato uses a technique called ‘toon rendering,' which makes 3D renders look like flat illustrations.
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Sato created an original program that extracts details like silhouette and color from a 3D model and transfers it onto a flat image.
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This gives 3DCG a hand-made feel that usually doesn't exist in the medium.
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And if he wants to add extra touches to character expressions, he can draw in wrinkles and shadows by hand.
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Changing facial expressions
adds tempo to the visuals. -
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Even though he's aiming for a hand-drawn feel, there's a reason Sato uses 3DCG.
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Even though it's just one character model, I can create a sense of randomness
by adjusting the angle, size, and timing. -
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I made this scene
by controlling each character in 3D. -
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Sato's approach is to take advantage of both the user-friendliness of 3D and the emotion of hand-drawn images.
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Since it's already 3D,
I can move it by changing the parameters. -
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But just moving the character
isn't enough to move the audience. -
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Expressive performances
that don't need dialogue. -
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Now please enjoy an original work inspired by Japanese toys.
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My tower is complete!
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Oh no, it broke.
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Yamato, look.
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This is how you play a drum.
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Haruo,
Yamato doesn't plays with me at all. -
3m 20s
That's right. I haven't talked to Yamato
in many years either. -
3m 25s
-Why?
-It's because he got big. -
3m 28s
-When you get big, you can't talk?
-It's not that he can't-- -Himi, you're going to make lots of human friends, -
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so you should forget about us.
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-No! I don't want to!
-Even if you don't want to, that's what happens! -
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Even if we stop talking,
we will never stop watching over you and Yamato. -
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I'm a papier-mâche dog.
My job is to watch over kids. -
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This is no fun!
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What's that?
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Himi, what's going on with you suddenly?
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Where is she going?
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Come back.
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Himi, where are you?
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-Where could she have gone?
-I hope not too far! -
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We'll look for clues.
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Himi.
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Ouch!
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Monster? Evil spirit? Ghost cat?
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I'm not a cat!
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I'm a dog!
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-You're an ornament from our house!
-Oh no! I moved in front of Yamato. -
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Haruo, this is no time to be saying that!
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Sato first became interested in 3DCG in high school.
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I think it was the game "Final Fantasy VII."
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A 2D series was suddenly 3D.
I felt so much potential. -
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He went to a technical school to study 3DCG before joining the anime industry.
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After experiencing a variety of work, Sato came across the "FREEDOM" anime project, with character designs by Otomo Katsuhiro.
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There, Sato was chosen to be CGI director and manage a team of younger talent.
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Sato always wanted to direct something on his own but felt he still had much to learn.
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I am rather good at creating a story
if I have the initial setup. -
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But coming up with something from zero
is not my specialty. -
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Soon, Sato met his future public and private partner, manga artist Kikawada Tomomi.
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Sato fell in love with her work, which was full of the warmth found in everyday life.
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My style is completely different from
the CG robot animations he's great at. -
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But that wasn't his style.
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I felt he wanted to focus on
story and character performances. -
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Five years later, Sato decided to try his hand at an original work.
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Getting married and starting a family was the motivation he needed.
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Share emotions with my child.
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Ant HEOP and the Secret Hideout Next up is their first original work, a cute world with background art by Sato's wife, Kikawada.
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Let's go!
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Go! Go! Go!
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That looks fun!
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I wanna ride! Let me on!
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I just got on.
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Maybe a little later.
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Come on! Let me ride it!
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No!
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Come on!
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Ouch!
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Oh no! The handle is gone!
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It came off.
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Why did you do that, Hepo?
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Don't break my stuff!
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It's your fault because you didn't share.
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It's broken!
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My poor car!
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It's all Hepo's fault!
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Who cares.
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Hepo?
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What's that?
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I have one for you, too, Popo!
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In 2017, the couple founded an animation production company.
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Tsunami! Run!
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Kikawada's cute worldview and Sato's technical CG prowess have helped the company land numerous jobs, including work for public facilities.
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And right as they were planning their next original piece, the COVID-19 pandemic hit the world.
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There was a period our child
stopped going to school. -
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I worried about his ability
to connect with others. -
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I wanted him to feel comfortable
around other people. -
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A goal to create original works for children who stay inside instead of playing outside.
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They went with a story about a delivery service, a common job since the pandemic started.
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We want to create
a peaceful world full of human emotion. -
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They tried to crowdfund the project and received much more than monetary support.
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Comments of support came in from across the world.
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It was hard to stay motivated
without those messages. -
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The exchanges were a part of the work.
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Sato put a big focus on the use of light.
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He pursued a sense of realism through the way light fills a room and reflects off the floor.
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I wanted the city to feel real.
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I want the audience to think the main
character could exist in our world. -
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The world isn't all hardship.
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Hey! Welcome.
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I'll pack this one for delivery...
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I see! You sell cheese!
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-What's up, boy?
-Let me do something! -
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Oh? You want to work for us?
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Welcome! This is the cheese store!
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-Hey, what are you doing with yourself?
-I'd like to get some of this cheese. -
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Yes, please wait.
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Oh my, so many deliveries to make,
so busy... -
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Oh yeah.
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Cheese delivery?
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Yes, I want you to deliver this cheese.
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Delivered to...
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Look, that red roof is the landmark.
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-Just go straight down this road.
-I got it! -
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-Watch out for cars!
-Take care. -
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Unyan, where are you?
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Si...Silva...
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There he is!
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-Where are you going? Unyan!
-Let's go after him! -
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Straight and straight hum, hum, hum...
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Hey everyone, new release!
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It's a new candy!
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Candy!?
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Let's take a break.
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Here you go.
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Hmmm, where did he go...
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That! The bag Unyan was carrying!
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He's not here...
Let's pick it up. -
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He always misplaces them.
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Oops! This is not the time!
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Huh? Huh?
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I left it here.
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Maybe I lost it.
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Oh no...What should I do?
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Ah, that!
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Wait!
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-I will not give you that package!
-What? What is it, you? -
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It's dangerous!
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What are you doing?
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Please, give it back!
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-Ouch!
-Unyan! Are you okay? -
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What? That's not it.
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-Are you done?
-I'm so sorry... -
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Just be careful.
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Ah, that's it!
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It looks like this house.
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I've never pushed a bell before!
I'm so excited. -
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Not home?
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You're totally late... Oh, my.
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What a cute delivery boy!
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Here you go!
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You're covered in mud and leaves.
Did you fall down? Are you hurt? -
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I'm fine!
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You did a good job. Thank you.
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Oh, yeah! Wait a minute!
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I didn't realize you were on the landlord's delivery.
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-I was worried.
-Did he not bother you? -
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No problem, thanks a lot!
The recipient was happy! -
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I did my delivery right!
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What is the appeal of animation?
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Once the audience
gets to know my characters, those characters live on
inside of the audience. -
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Creation that continues
to live on in society.