
Ishidate Namiko is a young creator known for works with unique stories based on real-life experiences. Her specialty is hand-drawn animation that flows with tenderness.
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Anime Supernova.
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This time, we're introducing you to Ishidate Namiko, a creator who forms stories based on her own experiences.
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You're finally home.
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No!
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I don't want to eat this!
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I love this game!
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Her works vividly portray the unseen internal changes of the characters.
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Anime Supernova: Close-up on Ishidate Namiko.
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Ishidate is currently active as a freelance animator.
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Animation can appeal to all five senses
because it contains so many elements. -
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That's what makes it so enticing.
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Media fit for self-expression.
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One element of Ishidate's artistry is "pursuing beautiful contours."
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That pursuit began when she was a young girl.
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In elementary school,
I went around creating illustrations. -
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I took requests,
and people enjoyed my art. -
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Seeing their joy was really fulfilling.
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Young Ishidate was greatly influenced by the work of graphic artist Alphonse Mucha.
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My parents bought me a Mucha-themed notebook
where I tried to copy Mucha's style. -
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The sophisticated look of the contours
was so incredibly gorgeous. -
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There was something truly pleasurable
when it came to contours. -
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It just felt so good.
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Ishidate went on to attend Tama Art University, where she studied animation.
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For her first school production, Ishidate aimed for beautiful, contoured lines reminiscent of Mucha.
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This piece is made of mostly soft objects
like cloth, hair, and skin. -
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I thought about the way soft things look
when the wind blows. -
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They look their softest
while fluttering in the air. -
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That's why I wanted to add
a floating-like feel to the work. -
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Ishidate uses soft lines for everything: the characters, the backgrounds, props, and more.
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What can be expressed in a single line?
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Things like softness,
momentum, and speed. -
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Move the viewer with beautiful contours.
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This piece is about a girl who wishes to become a bird and fly about freely.
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After graduating, Ishidate began her career at an animation studio.
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This is where she began to focus on expressing real-life experiences.
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I wanted to study animated movement.
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I needed to know how to create
truly high-quality animation. -
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Ishidate spent her time on projects learning different artistic techniques and ways to animate movement with care.
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For example, before people start moving,
there's preliminary action. -
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This is common knowledge
in the animation industry. -
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I could efficiently gain
the wisdom I needed while working. -
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Soon, Ishidate took on more significant roles, such as animation director for a feature-length animated film.
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After five years of working as an animator, Ishidate decided to attend the Tokyo University of the Arts graduate school.
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Her goal was to go independent.
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Independent artists don't have to fit a mold.
Creativity like unique movement is valued. -
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Things like unique movement are valued.
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Producing highly creative animated works
soon became one of my goals. -
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Pupa is an original work Ishidate created in college.
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In her late teens, Ishidate dealt with health problems that left her unable to be active like she wanted.
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She decided to try and express her genuine emotions from back then.
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Until that work, I was
never very good at expressing myself. -
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But I knew to create authentic work,
I needed to at least try to be honest. -
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This work is also full of realistic movement found in everyday life - an aspect of animation Ishidate has mastered.
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She films herself moving and uses those videos as reference for animating movement.
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This is another technique she picked up at work.
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Just tracing the movements
isn't very effective as animation. -
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I make sure to add things like
giving movements a languid feel. -
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Convey emotion through movement,
not facial expression. -
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Ishidate's goal grew even bigger - she now wanted to turn real stories into fables.
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The first fable-like story she worked on was based on a high school experience.
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Although she was head of the school's illustration and manga club, she never met anyone who shared her passion for drawing.
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We spoke the same language, but it felt
like they couldn't understand my words. -
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I felt so far from my friends,
even though they were right next to me. -
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Ishidate decided to take these personal experiences and turn them into a fable-like story.
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The main character cannot live life without a diving suit and air tanks they must carry around.
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I didn't want to express that bleak time
in a realistic or graphic way. -
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Instead, I wanted it to be more abstract,
like a fairy tale or fable from long ago. -
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Ishidate expressed her difficulty in communicating with others through the diving suit conversations.
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It was like being separated
by an invisible barrier. -
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To me, it felt like
being inside of a diving suit. -
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Ishidate continued to take various real-life situations and add them to the fable.
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The only place the main character can breathe and rest freely is their home base on the ground.
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School, a sometimes-suffocating place, is at the ocean's bottom.
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She also used transparency to express levels of friendship.
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The stronger the relationship, the less transparent the character becomes, and the opposite when interest becomes low.
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I don't try to recreate real life.
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I do things like use transparency level
to show personality differences. -
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It's important to make changes
in my own way. -
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Illustrate the world
in ways only illustration can. -
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This is Ishidate's latest work, which took her two years to complete.
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- Good morning!
- Hi Scuba. -
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Morning.
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Hi Sheer!
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Here.
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You said you want to try it.
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Thanks.
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So last night, Patch shows up...
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out of the blue and tells me to tag along.
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I went, out of curiosity, to this weird club...
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and he offers me some kind of substance.
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I refused, of course.
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And you won't believe what he said.
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That it makes him feel good if I'm unhappy- Sheer?
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Oh, sorry...
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What were you saying?
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"It's lonelier to be with someone than to be alone."
Um. -
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"That..."
Nothing. -
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"That is hopeless."
Sorry, I have to run. -
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More than anything, I want to
continue creating animated shorts. -
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Create works
evocative of their era.